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Optimal layout for temperate zone residences in anno 2205
Optimal layout for temperate zone residences in anno 2205








optimal layout for temperate zone residences in anno 2205

If you create a new corp with this and max out all other settings you obtain the easiest settings you can have to be in veteran mode (you can also add the ability to move buildings and remain veteran).įinal tipps : this is not orbit but the moon sector property in which anti-G factories are 30% more efficient saves you 300k in my simulation too. Simulation hypothesis : goods consumption and revenue set to medium, share action bonus set to 40% (greatest). You save a bit space in the biotech tree (+10% biotech, rejuvenators use bioresin so up to biotech III) and with anti-g side production (intelliwear, electro IV). I am not 100% sure but if this is the case, and if you aim to completely fill your map, the most efficient temperate space savers are agricultural : agri I, II, III and V.

optimal layout for temperate zone residences in anno 2205

This all means that biotech III and electro V are the best options for money.Īpart from profit, which you want to maximize in order to sustain many synthetics, I think (not sure yet) you will be bottlenecked by temperate space before coastal or mountain sites.

optimal layout for temperate zone residences in anno 2205

+10% heavy industry, with Anti-G side production (intelliwear, that's electro IV) : 60-80k each austerity policy bonus (Heavy Industry IV), which is supposed to be -10% goods consumption in temperate, does not apply on synthetics (bug) : saves only 120k production change for Q-computers (electro II) saves you 120k but uses more temperate space so not that useful +5% efficiency everywhere and +25% energy consumption (electro V) spares you 320k-40k=280k (energy is so cheap with Lei Sheng cost reduction modules, even fusion reactors energy) +10% biotech and +10% electro save you 250k each in my simulation (so 1 million credits for all 4) +10% revenue in temperate (that's electro IV bonus) gives you 550k more revenue due to investors I tried to estimate the second case, here are my results on a simulation with 1100 investors and 2200 synthetics, from the best money saver to the least : Long version : do you aim for max profit or max population ? First case you will have only investors so optimize for their consumption, second case you want to be profitable in order to sustain many synthetics, so optimize for both investors AND synthetics consumption. Bonus : You even have petrochemicals/graphene production to build headquarters and synths Your last module could be used to reach biotech IV (neuroimplants production) or Heavy industry I (+10% bonus). Add Agri III to save temperate space too. TL DR : I vote for biotech III, electro V for money. Hello, I have tried to make these calulations too. Once complete you can activate every technology covered by these workshops without having to import a single consumable and having only 10 leftover expertise. This puzzle took me 4 and a half hours, and it's a perfect build with 0 leftover modules and links and no room to move anything around. I didn't go for 5 Agri because I feel the sacrifice is too great to go for it even considering it is one of the better 5 points.ģ Biotech just because it affects such a broad range or consumables, and alternate production of Rejuvenators from Bioresin is a must have, saving much building space and coastal nodes.ġ Energy and 1 Heavy Industry just to get those 10% production bonuses, as I feel 2 points in any single one of those are meh at best.

#Optimal layout for temperate zone residences in anno 2205 free

This is what I believe to be the best orbital layout in terms of profit gains.Ĥ Electronics workshops to get extra free Intelliwear which I believe is the most useful tier 4 free resource.ģ Agriculture to get that 20% bonus. r/SimCity - For the SimCity franchise and related city builder games r/tycoon - For tycoon/business simulation and city building games r/impressionsgames - Older similar city-building and economy games r/anno1404 - Previous Anno title set in the year 1404 r/anno2070 - Previous Anno title also set in a futuristic environment More information here.Īlso check out the game's Wikipedia article.įor game help about things like the production line, building order, combat, check out the Anno 2205 Wikiaįor technical help check out the official Ubisoft Forums Tundra DLC - FebruOfficial Website What is this game?Īnno 2205 is a city-building and economy simulation game. The game was released November 3rd, 2015. The game is similar to SimCity or Caesar III, gameplay-wise somewhere in between the two. It is set in a futuristic setting, where the player is the head of a corporation building cities on Earth, space stations and moon bases. This subreddit is for the sixth city-builder economy-simulation game from the Anno series.










Optimal layout for temperate zone residences in anno 2205