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Right now the video has over 4,000 likes versus a little over 1,000 dislikes, so it seems people are open to forgiving him for faking his death back in 2015. But I hope you can still enjoy my content regardless."Īt the time of writing, it doesn't seem Sketchek's stunt has created any major backlash among his fans or those on YouTube. Despite this, Sketchek plans on producing new YouTube content in the future, concluding his apology video by saying, "I don’t expect forgiveness: what I did was pretty indefensible. Sketchek acknowledges the tastelessness of his stunt, and apologizes in the video to his fans and anyone that has someone with an actual chronic illness in their life. In the video, Sketchek also admits that he faked his death as a "sick joke," and added, "What can I say, I just love the feeling of taking someone for a ride." According to him, he came to the conclusion that video games were ruining his life, and so part of the reason why he faked his death in the way he did was that it would make it more difficult for him to keep playing games and producing YouTube content. In a new video, entitled "Apology," Sketchek discusses why he decided to do this. As Sketchek expected, many assumed that he had died, but he has since resurfaced on YouTube, revealing that he faked his death and illness. He revealed to his audience that he had a terminal illness, which he never specified, and then stopped uploading content to his YouTube channel and disappeared from the Internet entirely. Ignites environment and enemies within blast radius for a limited amount of time upon explosion.In 2015, YouTuber and Team Fortress 2 player Sketchek was known as one of the game's most skilled Pyro mains. Splash damage does about the same as hits with the Flamethrower.ĭeals massive damage on a four second fuse. Afterburn can increase as fire is concentrated on an enemy It is possibly due to a Pyro being depleted of Asbestos Armor, as all classes come with a special armor type.
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With the Flamethrower and Napalm Grenade, the situation is not as consistent and not as observable. It is best to use only 3 rockets in this instance if you desire to inflict afterburn damage. Firing more than three rockets at an enemy does not cause afterburn damage, as the flames cancel out, forcing the player to start burning the enemy again. This is best seen with using the Incendiary Cannon.
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If you cannot deal direct hits, use splash damage in a similar fashion to a Soldier's Rocket Launcher. Your Incendiary Cannon is your incendiary Rocket Launcher.
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